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Dark Royal Spear

黒皇子の槍

Might
16
Range
1

Копьё с силой 16 и дальностью 1. Если бой начинает противник или его HP равно 100%,
герой получает Atk/Def/Res +5. Эффектная ковка снижает Atk/Def противника на 3 и
отменяет его бонусы к Atk/Def.

Формы и ковки

Ковка Might Эффект
— 16 If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Def/Res+5 to unit during combat.
Atk 16 If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Def/Res+5 to unit during combat.
Def 16 If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Def/Res+5 to unit during combat.
Res 16 If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Def/Res+5 to unit during combat.
Effect 16 If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Def/Res+5 to unit during combat. Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.
Spd 16 If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Def/Res+5 to unit during combat.