Might
14
Range
2
Том с силой 14 и дальностью 2. Даёт Res +3. Если на противниках в 3 рядах или
колонках от героя активен Penalty, снижает им Atk/Def/Res на 5 и зарядку Special на
1 за атаку. В начале боя, если HP противника не ниже 75% или на нём активен Penalty,
герой получает Atk/Def/Res +5 и снижает урон от атак противника на 20% своего Res.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 14 | Grants Res+3. If【Penalty】is active on any foes within 3 rows or 3 columns centered on unit, inflicts Atk/Def/Res-5 and Special cooldown charge -1 per attack (only highest value applied; does not stack) on those foes during their combat. At start of combat, if foe's HP ≥ 75% or if【Penalty】is active on foe, grants Atk/Def/Res+5 to unit and reduces damage from foe's attacks by 20% of unit's Res during combat (excluding area-of-effect Specials). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |