Might
11
Range
2
Кинжал с силой 11 и дальностью 2. После боя, если герой атаковал, снижает Def/Res
противника на 7 до его следующего действия. Если герой начинает бой, противник
получает 7 урона после боя. Эффектная ковка бьёт на 10 урона цель и противников в
пределах 2 клеток и не даёт магам контратаковать.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 11 | After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action. If unit initiates combat, deals 7 damage to foe after combat. |
| Atk | 14 | After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target and inflicts Def/Res-7 through their next actions. |
| Def | 14 | After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target and inflicts Def/Res-7 through their next actions. |
| Res | 14 | After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target and inflicts Def/Res-7 through their next actions. |
| Effect | 14 | After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target and inflicts Def/Res-7 through their next actions. Magic foes cannot counterattack. |
| Spd | 14 | After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target and inflicts Def/Res-7 through their next actions. |