Might
14
Range
2
Лук с силой 14 и дальностью 2. Включает Canto (Rem.; Min 1), ускоряет Special,
эффективен против летающих. После Canto, если герой вступал в бой в этот ход, он
получает ещё одно действие (раз в ход). В начале хода рядом с союзником в пределах 2
клеток даёт себе и союзникам Null Follow-Up и Preempt Pulse. Если герой начинает бой
или рядом союзник, он получает бонус к характеристикам 15% Spd плюс 5, отменяет
бонусы Spd/Def противника и лечит 7 HP после боя.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 14 | Enables【Canto (Rem.; Min 1)】. Accelerates Special trigger (cooldown count-1). Effective against flying foes. After Canto (including cases where action is ended due to Canto Control), if unit entered combat on the current turn, grants another action to unit, and re-enables Canto (once per turn; does not trigger when affected by effects of traps in Aether Raids during Canto). At start of turn, if unit is within 2 spaces of an ally, grants【Null Follow-Up】and【Preempt Pulse】 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat + 5, neutralizes foe's bonuses to Spd/Def, deals +X × 5 damage (X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5; excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and restores 7 HP to unit after combat. 【Canto (Rem.; Min 1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn (min. 1; if unit used a movement skill that warped them, unit can move 1 space(s)). (Once per turn. Only highest value applied. Does not stack.) 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. 【Preempt Pulse】 Grants Special cooldown count-1 to unit before unit's first attack during combat. |