Might
14
Range
1
Копьё с силой 14 и дальностью 1. В начале боя при HP 100% герой получает
Atk/Spd/Def/Res +2, но после боя, если он атаковал, получает 2 урона.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 14 | At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. |
| Atk | 14 | At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. |
| Def | 14 | At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. |
| Res | 14 | At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. |
| Spd | 14 | At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. |