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Dignified Bow

貴族的な弓

Might
14
Range
2

Лук с силой 14 и дальностью 2. Эффективен против летающих. В начале хода, если у
какого-то противника HP не выше HP героя −1 и рядом с ним другой противник,
накладывает на него Panic. Эффектная ковка добавляет: если максимальный HP героя не
ниже HP противника +1, герой получает в начале боя Atk/Spd/Def/Res +4.

Формы и ковки

Ковка Might Эффект
— 14 Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe. 【Panic】 Converts bonuses on unit into penalties through its next action.
Atk 14 Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe. 【Panic】 Converts bonuses on unit into penalties through its next action.
Def 14 Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe. 【Panic】 Converts bonuses on unit into penalties through its next action.
Res 14 Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe. 【Panic】 Converts bonuses on unit into penalties through its next action.
Effect 14 Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe. 【Panic】 Converts bonuses on unit into penalties through its next action. At start of combat, if unit's max HP ≥ foe's HP+1, grants Atk/Spd/Def/Res+4 to unit during combat.
Spd 14 Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe. 【Panic】 Converts bonuses on unit into penalties through its next action.