Might
16
Range
1
Копьё с силой 16 и дальностью 1. Ускоряет Special. Если использован Rally или
перемещающий Assist, накладывает Spd/Def −7, Sabotage и Panic на ближайших
противников и тех, кто в 2 клетках от них. В начале боя при HP не ниже 25% герой
получает бонус ко всем характеристикам: число союзников в 3 рядах или колонках ×3
плюс 5 (максимум 14), плюс +X × 5 урона и снижение урона на X × 3 (X — число
эффектов Bonus, максимум 5). При Future Witness или большем Spd герой атакует
дважды.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 16 | Accelerates Special trigger (cooldown count-1). If a Rally or movement Assist skill is used by unit or targets unit, inflicts Spd/Def-7, 【Sabotage】, and【Panic】on closest foes to both unit and target ally or unit and targeting ally after movement and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X × 5 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by X × 3 (excluding area-of-effect Specials), and reduces damage from foe's Specials by an additional X × 3 during combat (excluding area-of-effect Specials; X = number of Bonus effects active on unit and foe, excluding stat bonuses; max 5), and also, if Future Witness is active on unit or unit's Spd > foe's Spd, unit attacks twice during combat. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently. 【Panic】 Converts bonuses on unit into penalties. |