Might
16
Range
1
Копьё с силой 16 и дальностью 1. Ускоряет Special. Противникам в 3 рядах или
колонках с Def не выше Def героя +5 снижает Atk/Spd на 15% их Atk и отменяет их
бонусы. В начале боя при HP не ниже 25% герой получает бонус ко всем характеристикам
(союзники в 3 клетках ×3 плюс 5, максимум 14), наносит урон в размере 15% Atk,
замедляет Special противника и лечит 7 HP после боя.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 16 | Accelerates Special trigger (cooldown count-1). For foes within 3 rows or 3 columns centered on unit, if foe's Def ≤ unit's Def+5, inflicts penalty on foe's Atk/Spd = 15% of foe's Atk at start of combat and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 spaces of unit × 3, + 5 (max 14), unit deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat. |