Might
16
Range
1
Меч с силой 16 и дальностью 1. Даёт Res +3 и снижает урон от первой атаки
магического противника на 50%. Эффектная ковка: при HP героя не ниже 50% даёт
Atk/Def +5, а при HP противника не ниже 50% ещё Atk/Def +5 и гарантированную
повторную атаку.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 16 | Grants Res+3. Reduces damage from magic foe's first attack by 50%. |
| Atk | 16 | Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat. If foe uses magic, reduces damage from magic foe's first attack by 50%. |
| Def | 16 | Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat. If foe uses magic, reduces damage from magic foe's first attack by 50%. |
| Res | 16 | Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat. If foe uses magic, reduces damage from magic foe's first attack by 50%. |
| Effect | 16 | Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat. If foe uses magic, reduces damage from magic foe's first attack by 50%. At start of combat, if foe's HP ≥ 50%, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. |
| Spd | 16 | Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat. If foe uses magic, reduces damage from magic foe's first attack by 50%. |