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Divine Tyrfing

聖剣ティルフィング

Might
16
Range
1

Меч с силой 16 и дальностью 1. Даёт Res +3 и снижает урон от первой атаки
магического противника на 50%. Эффектная ковка: при HP героя не ниже 50% даёт
Atk/Def +5, а при HP противника не ниже 50% ещё Atk/Def +5 и гарантированную
повторную атаку.

Формы и ковки

Ковка Might Эффект
— 16 Grants Res+3. Reduces damage from magic foe's first attack by 50%.
Atk 16 Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat. If foe uses magic, reduces damage from magic foe's first attack by 50%.
Def 16 Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat. If foe uses magic, reduces damage from magic foe's first attack by 50%.
Res 16 Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat. If foe uses magic, reduces damage from magic foe's first attack by 50%.
Effect 16 Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat. If foe uses magic, reduces damage from magic foe's first attack by 50%. At start of combat, if foe's HP ≥ 50%, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack.
Spd 16 Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat. If foe uses magic, reduces damage from magic foe's first attack by 50%.