Might
14
Range
2
Лук с силой 14 и дальностью 2. Ускоряет Special, эффективен против летающих. В
начале хода рядом с союзником в 2 клетках даёт герою и союзникам Atk/Spd +6, Incited
и возможность перейти к клетке рядом с союзником. Если герой начинает бой или рядом
союзник, он получает бонус Atk/Spd 6 плюс 20% Spd, +X × 5 урона (X — число эффектов
Bonus и Penalty, максимум 25), уменьшение отсчёта Special на 2 перед первой
повторной атакой и отключает навыки остальных противников.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 14 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Incited】, and the following status to unit and allies within 2 spaces for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd = 6 + 20% of unit's Spd at start of combat, unit deals +X damage (X = total number of 【Bonus】effects active on unit, excluding stat bonuses, and【Penalty】effects active on foe, excluding stat penalties, × 5; max 25; excluding area-of-effect Specials), grants Special cooldown count-2 to unit before unit's first follow-up attack, and disables skills of all foes excluding foe in combat during combat. 【Incited】 If unit initiates combat, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of unit during combat (max 3; that turn only). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |