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Dolphin-Dive Axe

波舞うイルカの斧

Might
16
Range
1

Топор с силой 16 и дальностью 1. Включает Canto (2), эффективен против меча, копья,
топора, бесцветного лука и брони. Даёт Atk +3. Если герой начинает бой или рядом
союзник в пределах 2 клеток, он получает Atk/Spd/Def/Res +5.

Формы и ковки

Ковка Might Эффект
— 16 Enables【Canto (2)】. Effective against sword, lance, axe, colorless bow, and armored foes. Grants Atk+3. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)