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Double Bow

ダブルボウ

Might
14
Range
2

Лук с силой 14 и дальностью 2. Ускоряет Special, эффективен против летающих. Если
рядом нет союзника, герой получает Atk/Spd/Def/Res +5 и контратакует независимо от
дальности. Эффектная ковка срабатывает при не более чем одном соседнем союзнике,
защищает от замедления Special и лечит 7 HP при нанесении урона; при HP не ниже 25%
даёт ещё +4, штраф противнику 8 минус 2 за соседа и снижение урона первой атаки на
20% Spd.

Формы и ковки

Ковка Might Эффект
— 14 Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+5 during combat and unit can counterattack regardless of foe's range.
Atk 14 Accelerates Special trigger (cooldown count-1). Effective against flying foes. If number of allies adjacent to unit ≤ 1, grants Atk/Spd/Def/Res+5 to unit, unit can counterattack regardless of foe's range, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt).
Def 14 Accelerates Special trigger (cooldown count-1). Effective against flying foes. If number of allies adjacent to unit ≤ 1, grants Atk/Spd/Def/Res+5 to unit, unit can counterattack regardless of foe's range, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt).
Res 14 Accelerates Special trigger (cooldown count-1). Effective against flying foes. If number of allies adjacent to unit ≤ 1, grants Atk/Spd/Def/Res+5 to unit, unit can counterattack regardless of foe's range, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt).
Effect 14 Accelerates Special trigger (cooldown count-1). Effective against flying foes. If number of allies adjacent to unit ≤ 1, grants Atk/Spd/Def/Res+5 to unit, unit can counterattack regardless of foe's range, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, inflicts penalty on foe's Atk/Spd/Def = 8 - number of allies adjacent to unit × 2 (min 0), and reduces damage from foe's first attack by 20% of unit's Spd during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills; resets at end of combat).
Spd 14 Accelerates Special trigger (cooldown count-1). Effective against flying foes. If number of allies adjacent to unit ≤ 1, grants Atk/Spd/Def/Res+5 to unit, unit can counterattack regardless of foe's range, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt).

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