Might
16
Range
1
Драконье дыхание с Mt 16 и дальностью 1. Если бой начинает противник или у него HP
не ниже 75%, герой получает Atk/Spd/Def/Res +4. Против дальности 2 урон считается
по меньшему из Def и Res. Эффектная ковка добавляет те же бонусы рядом с союзником
и лечение 7 HP после боя. Есть атрибутные ковки.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 16 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
| Atk | 16 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
| Def | 16 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
| Res | 16 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
| Effect | 16 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and restores 7 HP to unit after combat. |
| Spd | 16 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |