Might
16
Range
1
Копьё с Mt 16 и дальностью 1. При HP не ниже 50% в начале боя даёт Atk +6. Эффектная
ковка в первом бою за фазу снижает Atk/Def противника на 5 и отменяет его бонусы
к Atk/Def. Есть атрибутные ковки.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 16 | At start of combat, if unit's HP ≥ 50%, grants Atk+6 during combat. |
| Atk | 16 | At start of combat, if unit's HP ≥ 50%, grants Atk+6 during combat. |
| Def | 16 | At start of combat, if unit's HP ≥ 50%, grants Atk+6 during combat. |
| Res | 16 | At start of combat, if unit's HP ≥ 50%, grants Atk+6 during combat. |
| Effect | 16 | At start of combat, if unit's HP ≥ 50%, grants Atk+6 during combat. During unit's first combat in player phase or enemy phase, Inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. |
| Spd | 16 | At start of combat, if unit's HP ≥ 50%, grants Atk+6 during combat. |