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Effie's Lance

エルフィの大槍

Might
16
Range
1

Копьё с Mt 16 и дальностью 1. При HP не ниже 50% в начале боя даёт Atk +6. Эффектная
ковка в первом бою за фазу снижает Atk/Def противника на 5 и отменяет его бонусы
к Atk/Def. Есть атрибутные ковки.

Формы и ковки

Ковка Might Эффект
— 16 At start of combat, if unit's HP ≥ 50%, grants Atk+6 during combat.
Atk 16 At start of combat, if unit's HP ≥ 50%, grants Atk+6 during combat.
Def 16 At start of combat, if unit's HP ≥ 50%, grants Atk+6 during combat.
Res 16 At start of combat, if unit's HP ≥ 50%, grants Atk+6 during combat.
Effect 16 At start of combat, if unit's HP ≥ 50%, grants Atk+6 during combat. During unit's first combat in player phase or enemy phase, Inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.
Spd 16 At start of combat, if unit's HP ≥ 50%, grants Atk+6 during combat.