Might
14
Range
2
Том с Mt 14 и дальностью 2. Даёт Spd +3, позволяет контратаковать независимо от
дальности. Союзникам в пределах 3 клеток даёт Atk/Spd +5, то же право контратаки
и защиту от смерти: однажды за карту они остаются с 1 HP, восстанавливают 40 HP и
получают Great Talent +10. При HP не ниже 25% герой получает бонус к
Atk/Spd/Def/Res за противников вокруг (до 14) и отменяет бонусы врага.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 14 | Neutralizes "effective against flying" bonuses. Grants Spd+3. Unit can counterattack regardless of foe's range. Grants Atk/Spd+5 to allies within 3 spaces of unit during combat and those allies can counterattack regardless of foe's range. For allies within 3 spaces of unit, if ally's HP > 1 and foe would reduce ally's HP to 0 during combat, ally survives with 1 HP, and after combat, restores 40 HP and grants Atk/Spd【Great Talent】+10 to ally (effect only triggers for player's team once per map and does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce unit's HP to 0; when any other such effect triggers on an ally granted this effect, this effect will trigger too). If unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), neutralizes foe's bonuses, unit deals +X damage (excluding area of-effect Specials; X = 20% of unit's Spd + total value of Atk and Spd【Great Talent】), reduces damage from foe's first attack by 20% of unit's Spd ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). (This skill grants max of【Great Talent】+10.) 【Great Talent】 Adds value of Great Talent (+X) to specified stats (until end of battle; max value of X is determined by the stat reaching the limit of 99, each stat calculated separately and cannot exceed max value for each skill; stat increases are not treated as Bonus effects). |