Might
16
Range
1
Драконье дыхание с Mt 16 и дальностью 1. Герой может контратаковать независимо от
дальности, а против дальности 2 урон считается по меньшему из Def и Res.
Эффектная ковка при HP не ниже 25% даёт Atk/Spd/Def/Res +4 и замедляет Special
противника на 1 за атаку. Есть атрибутные ковки.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 16 | Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
| Atk | 16 | Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
| Def | 16 | Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
| Res | 16 | Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
| Effect | 16 | Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
| Spd | 16 | Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |