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Father's Tactics

父の戦術書

Might
14
Range
2

Том с Mt 14 и дальностью 2. Если Res героя выше, чем у противника, в начале боя он
получает Atk/Spd/Def/Res +4. Эффектная ковка даёт Atk/Spd +3 союзникам в пределах 2
клеток и самому герою рядом с союзником. Есть атрибутные ковки.

Формы и ковки

Ковка Might Эффект
— 14 At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 during combat.
Atk 14 At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 during combat.
Def 14 At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 during combat.
Res 14 At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 during combat.
Effect 14 At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 during combat. Grants Atk/Spd+3 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat.
Spd 14 At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 during combat.