Might
14
Range
2
Том с Mt 14 и дальностью 2. Если Res героя выше, чем у противника, в начале боя он
получает Atk/Spd/Def/Res +4. Эффектная ковка даёт Atk/Spd +3 союзникам в пределах 2
клеток и самому герою рядом с союзником. Есть атрибутные ковки.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 14 | At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 during combat. |
| Atk | 14 | At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 during combat. |
| Def | 14 | At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 during combat. |
| Res | 14 | At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 during combat. |
| Effect | 14 | At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 during combat. Grants Atk/Spd+3 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat. |
| Spd | 14 | At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 during combat. |