Might
14
Range
2
Том с Mt 14 и дальностью 2. Даёт Res +3. В начале хода при противнике в пределах 4
клеток даёт герою Dominance и снижает Atk/Res на 6 у ближайших врагов. Если герой
начинает бой или рядом нет союзника, он получает Atk/Res +6. Эффектная ковка
раздаёт Dominance союзникам и добавляет Panic и Res Shackle. Есть атрибутные
ковки.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 14 | Grants Res+3. At start of turn, if unit is within 4 spaces of a foe, grants【Dominance】 to unit and inflicts Atk/Res-6 on nearest foes through their next actions. If unit initiates combat or is not adjacent to an ally, grants Atk/Res+6 to unit during combat. 【Dominance】 Unit deals additional damage = total penalties on foe for 1 turn. |
| Atk | 14 | Grants Res+3 to unit. At start of player phase or enemy phase, grants 【Dominance】to unit and allies within 2 spaces of unit. At start of player phase or enemy phase, and after unit acts (if Canto triggers, after Canto), inflicts Atk/Res-7,【Panic】, and【Res Shackle】 on closest foes and foes within 2 spaces of those foes through their next actions. Grants Atk/Res+6 and Spd/Def+5 to unit, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), unit makes a guaranteed follow-up attack, and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). 【Dominance】 Unit deals additional damage = total penalties on foe for 1 turn. 【Panic】 Converts bonuses on unit into penalties. 【Res Shackle】 Inflicts penalty on unit's Res during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8). |
| Def | 14 | Grants Res+3 to unit. At start of player phase or enemy phase, grants 【Dominance】to unit and allies within 2 spaces of unit. At start of player phase or enemy phase, and after unit acts (if Canto triggers, after Canto), inflicts Atk/Res-7,【Panic】, and【Res Shackle】 on closest foes and foes within 2 spaces of those foes through their next actions. Grants Atk/Res+6 and Spd/Def+5 to unit, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), unit makes a guaranteed follow-up attack, and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). 【Dominance】 Unit deals additional damage = total penalties on foe for 1 turn. 【Panic】 Converts bonuses on unit into penalties. 【Res Shackle】 Inflicts penalty on unit's Res during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8). |
| Res | 14 | Grants Res+3 to unit. At start of player phase or enemy phase, grants 【Dominance】to unit and allies within 2 spaces of unit. At start of player phase or enemy phase, and after unit acts (if Canto triggers, after Canto), inflicts Atk/Res-7,【Panic】, and【Res Shackle】 on closest foes and foes within 2 spaces of those foes through their next actions. Grants Atk/Res+6 and Spd/Def+5 to unit, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), unit makes a guaranteed follow-up attack, and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). 【Dominance】 Unit deals additional damage = total penalties on foe for 1 turn. 【Panic】 Converts bonuses on unit into penalties. 【Res Shackle】 Inflicts penalty on unit's Res during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8). |
| Effect | 14 | Grants Res+3 to unit. At start of player phase or enemy phase, grants 【Dominance】to unit and allies within 2 spaces of unit. At start of player phase or enemy phase, and after unit acts (if Canto triggers, after Canto), inflicts Atk/Res-7,【Panic】, and【Res Shackle】 on closest foes and foes within 2 spaces of those foes through their next actions. Grants Atk/Res+6 and Spd/Def+5 to unit, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), unit makes a guaranteed follow-up attack, and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). 【Dominance】 Unit deals additional damage = total penalties on foe for 1 turn. 【Panic】 Converts bonuses on unit into penalties. 【Res Shackle】 Inflicts penalty on unit's Res during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8). Grants Atk/Spd/Def/Res+10 to unit, unit deals +20 damage (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
| Spd | 14 | Grants Res+3 to unit. At start of player phase or enemy phase, grants 【Dominance】to unit and allies within 2 spaces of unit. At start of player phase or enemy phase, and after unit acts (if Canto triggers, after Canto), inflicts Atk/Res-7,【Panic】, and【Res Shackle】 on closest foes and foes within 2 spaces of those foes through their next actions. Grants Atk/Res+6 and Spd/Def+5 to unit, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), unit makes a guaranteed follow-up attack, and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). 【Dominance】 Unit deals additional damage = total penalties on foe for 1 turn. 【Panic】 Converts bonuses on unit into penalties. 【Res Shackle】 Inflicts penalty on unit's Res during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8). |