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Fireman's Hook

火消しの暗刃

Might
14
Range
2

Кинжал с Mt 14 и дальностью 2. Ускоряет срабатывание Special (отсчёт −1). Если
герой начинает бой или рядом нет союзника, он получает Atk/Spd/Def/Res +5,
отменяет снижение зарядки своего Special и ускоряет его на 1 за атаку. После боя
Dagger 7 снижает Def/Res цели и противников в пределах 2 клеток на 7. Ковки
блокируют Savior противников; эффектная ещё даёт противникам в пределах 3 рядов
или столбцов Atk/Spd/Def/Res −5, +10 урона и запрет контратаки, а герою +20 урона.
Есть атрибутные ковки.

Формы и ковки

Ковка Might Эффект
— 14 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that inflict "Special cooldown charge -X" on unit, and grants unit Special cooldown charge +1 per unit's attack during combat. (Only highest value applied. Does not stack.) Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Atk 14 Accelerates Special trigger (cooldown count-1). When unit is in combat, foes' Savior effects will not trigger. Grants Atk/Spd/Def/Res+5, neutralizes effects that inflict "Special cooldown charge -X" on unit, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Def 14 Accelerates Special trigger (cooldown count-1). When unit is in combat, foes' Savior effects will not trigger. Grants Atk/Spd/Def/Res+5, neutralizes effects that inflict "Special cooldown charge -X" on unit, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Res 14 Accelerates Special trigger (cooldown count-1). When unit is in combat, foes' Savior effects will not trigger. Grants Atk/Spd/Def/Res+5, neutralizes effects that inflict "Special cooldown charge -X" on unit, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Effect 14 Accelerates Special trigger (cooldown count-1). When unit is in combat, foes' Savior effects will not trigger. Grants Atk/Spd/Def/Res+5, neutralizes effects that inflict "Special cooldown charge -X" on unit, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5, foe suffers +10 damage (excluding area-of-effect Specials), and foe cannot counterattack during combat. Grants Atk/Spd/Def/Res+5 to unit, and unit deals +20 damage during combat (excluding area-of-effect Specials).
Spd 14 Accelerates Special trigger (cooldown count-1). When unit is in combat, foes' Savior effects will not trigger. Grants Atk/Spd/Def/Res+5, neutralizes effects that inflict "Special cooldown charge -X" on unit, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.