🚧 Сайт в разработке — по вопросам неточностей и предложений пишите в Telegram: @greatmedivack

Flame Lance

フレイムランス

Might
16
Range
1

Копьё с Mt 16 и дальностью 1, эффективное против зверей, даёт Spd +3. При HP не
ниже 50% считает урон по Res противника и снижает его Spd/Res на 5. Ковки
снижают порог до 25%, добавляют Atk −4 противнику и отменяют гарантированные
повторные атаки противника и запрет на свои. Эффектная ковка при начале боя или
не более чем одном союзнике рядом снижает Atk/Spd/Res противника на 4 и ещё на
удвоенные его бонусы, срезает урон от первой атаки на 30% и возвращает 30% урона
следующей атакой. Есть атрибутные ковки.

Формы и ковки

Ковка Might Эффект
— 16 Effective against beast foes. Grants Spd+3. At start of combat, if unit's HP ≥ 50%, calculates damage using foe's Res, and inflicts Spd/Res-5 on foe during combat.
Atk 16 Effective against beast foes. Grants Spd+3. At start of combat, if unit's HP ≥ 25%, calculates damage using foe's Res, inflicts Atk-4 and Spd/Res-5 on foe during combat, and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
Def 16 Effective against beast foes. Grants Spd+3. At start of combat, if unit's HP ≥ 25%, calculates damage using foe's Res, inflicts Atk-4 and Spd/Res-5 on foe during combat, and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
Res 16 Effective against beast foes. Grants Spd+3. At start of combat, if unit's HP ≥ 25%, calculates damage using foe's Res, inflicts Atk-4 and Spd/Res-5 on foe during combat, and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
Effect 16 Effective against beast foes. Grants Spd+3. At start of combat, if unit's HP ≥ 25%, calculates damage using foe's Res, inflicts Atk-4 and Spd/Res-5 on foe during combat, and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If unit initiates combat or the number of allies adjacent to unit ≤ 1, inflicts Atk/Spd/Res-4 on foe, inflicts penalty on foe's Atk/Spd/Res = current bonus on each of foe's stats × 2 (calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-18, for a net penalty of Atk-11), and reduces damage from foe's first attack by 30% during combat, and unit's next attack deals damage = 30% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack).
Spd 16 Effective against beast foes. Grants Spd+3. At start of combat, if unit's HP ≥ 25%, calculates damage using foe's Res, inflicts Atk-4 and Spd/Res-5 on foe during combat, and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.