Might
14
Range
2
Лук с Mt 14 и дальностью 2, эффективный против летающих. Ускоряет срабатывание
Special (отсчёт −1). Если на герое действует Bonus, он получает Atk/Spd +6 и
Atk/Spd/Def/Res в размере 50% суммарных бонусов героя и противника (максимум 12);
при сумме не меньше 10 отменяет запрет на повторные атаки героя. Ковки
добавляют Def/Res +5 и +20 урона; эффектная ещё даёт в начале фазы Treachery и
Canto (1), Atk/Spd/Def/Res +5, −7 урона и Potent Follow 100%. Есть атрибутные ковки.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 14 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If【Bonus】is active on unit, grants Atk/Spd+6 and Atk/Spd/Def/Res during combat = 50% of total bonuses on unit and foe (max: +12), and also, if total bonuses on unit and foe ≥ 10, neutralizes effects that prevent unit's follow-up attacks. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
| Atk | 14 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. Grants Atk/Spd+6 and Def/Res+5 to unit, grants Atk/Spd/Def/Res = 50% of highest total bonuses among unit, foe, and allies within 3 rows or 3 columns centered on unit, unit deals +20 damage (excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
| Def | 14 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. Grants Atk/Spd+6 and Def/Res+5 to unit, grants Atk/Spd/Def/Res = 50% of highest total bonuses among unit, foe, and allies within 3 rows or 3 columns centered on unit, unit deals +20 damage (excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
| Res | 14 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. Grants Atk/Spd+6 and Def/Res+5 to unit, grants Atk/Spd/Def/Res = 50% of highest total bonuses among unit, foe, and allies within 3 rows or 3 columns centered on unit, unit deals +20 damage (excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
| Effect | 14 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. Grants Atk/Spd+6 and Def/Res+5 to unit, grants Atk/Spd/Def/Res = 50% of highest total bonuses among unit, foe, and allies within 3 rows or 3 columns centered on unit, unit deals +20 damage (excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. At start of player phase or enemy phase, grants Atk/Spd+6,【Treachery】, "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)," and 【Canto (1)】to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials), and also, if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】during combat. 【Treachery】 Unit deals additional damage = total bonuses on unit. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Once per turn. Only highest value applied. Does not stack.) 【Potent Follow 100%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = 100% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). |
| Spd | 14 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. Grants Atk/Spd+6 and Def/Res+5 to unit, grants Atk/Spd/Def/Res = 50% of highest total bonuses among unit, foe, and allies within 3 rows or 3 columns centered on unit, unit deals +20 damage (excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |