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Flame Siegmund

炎槍ジークムント

Might
16
Range
1

Копьё с Mt 16 и дальностью 1, даёт Atk +3. Если противников в пределах 2 клеток
(кроме цели) не меньше, чем союзников (кроме героя), герой делает гарантированную
повторную атаку. Ковки вместо этого дают её, когда герой начинает бой или рядом
нет союзника, плюс Atk/Def +4; эффектная при HP не ниже 25% ещё снижает Atk/Def
противника на 5 и ускоряет Special на 1 за атаку. Есть атрибутные ковки.

Формы и ковки

Ковка Might Эффект
— 16 Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), unit makes a guaranteed follow-up attack.
Atk 16 Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Def+4 to unit during combat and unit makes a guaranteed follow-up attack.
Def 16 Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Def+4 to unit during combat and unit makes a guaranteed follow-up attack.
Res 16 Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Def+4 to unit during combat and unit makes a guaranteed follow-up attack.
Effect 16 Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Def+4 to unit during combat and unit makes a guaranteed follow-up attack. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and grants Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.)
Spd 16 Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Def+4 to unit during combat and unit makes a guaranteed follow-up attack.