Might
14
Range
2
Том с Mt 14 и дальностью 2. Ускоряет срабатывание Special (отсчёт −1). Если в пределах
3 рядов или столбцов есть союзник, герой получает Atk/Spd/Def/Res в размере 5 плюс
по 3 за каждого противника в этой зоне (максимум 14), отменяет бонусы противника
к Spd/Res, ускоряет свой Special перед первой атакой и первой повторной, а при HP
не выше 99% наносит +10 урона при его срабатывании. Если Spd героя выше, противник
не контратакует. Союзники в зоне получают такое же ускорение Special и +10 урона.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 14 | Accelerates Special trigger (cooldown count-1). If there is an ally within 3 rows or 3 columns centered on unit, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of foes within 3 rows or 3 columns centered on unit × 3 (max 14; if any space within 2 spaces of unit has a Divine Vein effect applied or counts as difficult terrain, excluding impassable terrain, value is treated as 14) and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat, and also, if unit's attack can trigger unit's Special, grants Special cooldown count-1 to unit before unit's first attack and Special cooldown count-1 to unit before unit's first follow-up attack during combat, and also, if unit's HP ≤ 99% when triggering their Special, unit deals +10 damage. If there is an ally within 3 rows or 3 columns centered on unit and if unit's Spd > foe's Spd, foe cannot counterattack. For allies within 3 rows or 3 columns centered on unit, if ally's attack can trigger ally's Special, neutralizes effects that inflict "Special cooldown charge -X" on ally and grants Special cooldown count-1 to ally before ally's first attack during their combat, and also, if ally's HP ≤ 99% when triggering their Special, ally deals +10 damage. |