Might
16
Range
1
Меч с Mt 16 и дальностью 1. В начале хода при HP не выше 50% даёт Atk +5 на 1 ход.
Ковки вместо этого дают в бою при HP не выше 80% Atk/Def +7; эффектная ещё
повышает Atk на 20% при преимуществе в треугольнике оружия и снижает на 20% при
недостатке. Есть атрибутные ковки.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 16 | At start of turn, if unit's HP ≤ 50%, grants Atk+5 for 1 turn. |
| Atk | 16 | At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat. |
| Def | 16 | At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat. |
| Res | 16 | At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat. |
| Effect | 16 | At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat. If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. |
| Spd | 16 | At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat. |