Might
16
Range
1
Копьё с Mt 16 и дальностью 1. Ускоряет срабатывание Special (отсчёт −1). В начале
хода при HP не ниже 25% даёт герою и союзникам в пределах 3 клеток Def/Res +6 и
ускорение Special на 1 за атаку. В бою герой получает Atk/Spd/Def/Res +5 и ещё +X
(X = число союзников в пределах 3 клеток × 3 плюс 1, максимум 10); столько же
снимает с урона от первой атаки и восстанавливает HP при нанесении урона.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 16 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Def/Res+6 and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 3 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants an additional Atk/Spd/Def/Res+X to unit (X = number of allies within 3 spaces of unit × 3, + 1; max 10; if any space within 2 spaces of unit has a Divine Vein effect applied or counts as difficult terrain, excluding impassable terrain, value is treated as 10), and reduces damage from foe's first attack by X during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, when unit deals damage to foe during combat, restores X HP to unit (triggers even if 0 damage is dealt). |