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Forged Lance+

鍛錬の槍+

Might
14
Range
1

Копьё с Mt 14 и дальностью 1. В начале фазы игрока или противника даёт герою и
союзникам в пределах 3 клеток Atk/Def +6 на 1 ход. В бою герой получает
Atk/Spd/Def/Res +5, наносит +X урона и снижает урон от противника на 50% от X
(X — наибольшая сумма бонусов среди героя и союзников в пределах 3 клеток).
Есть атрибутные ковки.

Формы и ковки

Ковка Might Эффект
— 14 At start of player phase or enemy phase, grants Atk/Def+6 to unit and allies within 3 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 50% of X during combat (excluding area-of-effect Specials; X = highest total bonuses among unit and allies within 3 spaces of unit).
Atk 14 At start of player phase or enemy phase, grants Atk/Def+6 to unit and allies within 3 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 50% of X during combat (excluding area-of-effect Specials; X = highest total bonuses among unit and allies within 3 spaces of unit).
Def 14 At start of player phase or enemy phase, grants Atk/Def+6 to unit and allies within 3 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 50% of X during combat (excluding area-of-effect Specials; X = highest total bonuses among unit and allies within 3 spaces of unit).
Res 14 At start of player phase or enemy phase, grants Atk/Def+6 to unit and allies within 3 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 50% of X during combat (excluding area-of-effect Specials; X = highest total bonuses among unit and allies within 3 spaces of unit).
Spd 14 At start of player phase or enemy phase, grants Atk/Def+6 to unit and allies within 3 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 50% of X during combat (excluding area-of-effect Specials; X = highest total bonuses among unit and allies within 3 spaces of unit).