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Forseti

フォルセティ

Might
14
Range
2

Том с Mt 14 и дальностью 2, даёт Spd +3. При HP не ниже 50% герой, начав бой,
делает повторную атаку до контратаки противника. Ковки снижают порог до 25% и
добавляют Atk/Spd +4; эффектная ещё при HP противника не ниже 75% даёт Atk/Spd +4
и отменяет штрафы героя к Atk/Spd и бонусы противника к ним. Есть атрибутные ковки.

Формы и ковки

Ковка Might Эффект
— 14 Grants Spd+3. If unit's HP ≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Atk 14 Grants Spd+3. If unit's HP ≥ 25% and unit initiates combat, grants Atk/Spd+4 during combat and unit can make a follow-up attack before foe can counterattack.
Def 14 Grants Spd+3. If unit's HP ≥ 25% and unit initiates combat, grants Atk/Spd+4 during combat and unit can make a follow-up attack before foe can counterattack.
Res 14 Grants Spd+3. If unit's HP ≥ 25% and unit initiates combat, grants Atk/Spd+4 during combat and unit can make a follow-up attack before foe can counterattack.
Effect 14 Grants Spd+3. If unit's HP ≥ 25% and unit initiates combat, grants Atk/Spd+4 during combat and unit can make a follow-up attack before foe can counterattack. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+4 to unit during combat and also neutralizes penalties to unit's Atk/Spd and bonuses to foe's Atk/Spd.
Spd 14 Grants Spd+3. If unit's HP ≥ 25% and unit initiates combat, grants Atk/Spd+4 during combat and unit can make a follow-up attack before foe can counterattack.