Might
14
Range
2
Лук с Mt 14 и дальностью 2, эффективный против летающих. При HP не ниже 50% герой
проходит сквозь клетки противников. Ковки вместо этого освобождают от замедления
местностью; эффектная ещё позволяет встать рядом с союзником в пределах 2 клеток.
Есть атрибутные ковки.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 14 | Effective against flying foes. If unit's HP ≥ 50%, unit can move through foes' spaces. |
| Atk | 14 | Effective against flying foes. If unit's HP ≥ 50%, unit cannot be slowed by terrain. (Does not apply to impassable terrain.) |
| Def | 14 | Effective against flying foes. If unit's HP ≥ 50%, unit cannot be slowed by terrain. (Does not apply to impassable terrain.) |
| Res | 14 | Effective against flying foes. If unit's HP ≥ 50%, unit cannot be slowed by terrain. (Does not apply to impassable terrain.) |
| Effect | 14 | Effective against flying foes. If unit's HP ≥ 50%, unit cannot be slowed by terrain. (Does not apply to impassable terrain.) If unit's HP ≥ 50%, unit can move to a space adjacent to any ally within 2 spaces. |
| Spd | 14 | Effective against flying foes. If unit's HP ≥ 50%, unit cannot be slowed by terrain. (Does not apply to impassable terrain.) |