Might
16
Range
1
Копьё с силой 16 и дальностью 1. В бою против пехоты, брони и конницы даёт герою
Atk/Def +5. Эффектная ковка добавляет: если в команде есть союзник с мечом, копьём,
топором или конный, герой получает Atk/Def +5 в бою, и такие союзники в пределах
3 клеток получают Atk/Def +5 тоже. Есть атрибутные ковки Atk, Spd, Def и Res.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 16 | In combat against an infantry, armored, or cavalry foe, grants Atk/Def+5 during combat. |
| Atk | 16 | In combat against an infantry, armored, or cavalry foe, grants Atk/Def+5 during combat. |
| Def | 16 | In combat against an infantry, armored, or cavalry foe, grants Atk/Def+5 during combat. |
| Res | 16 | In combat against an infantry, armored, or cavalry foe, grants Atk/Def+5 during combat. |
| Effect | 16 | In combat against an infantry, armored, or cavalry foe, grants Atk/Def+5 during combat. If there is a sword, lance, axe, or cavalry ally on your team (excluding unit), grants Atk/Def+5 to unit during combat. Grants Atk/Def+5 to sword, lance, axe, and cavalry allies within 3 spaces of unit during combat. |
| Spd | 16 | In combat against an infantry, armored, or cavalry foe, grants Atk/Def+5 during combat. |