Might
11
Range
1
Топор с силой 11 и дальностью 1. Ускоряет срабатывание Special (отсчёт −1), герой
атакует дважды. Противникам в 3 рядах или 3 столбцах от героя снижает Atk/Spd/Def/Res
на 5 и отменяет их бонусы. В начале боя при HP от 25% усиливает героя по числу
противников рядом (максимум 9), добавляет урон, снижает получаемый, лишает противника
повторной атаки и восстанавливает 7 HP при нанесении урона.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 11 | Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5, neutralizes foe's bonuses, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3 (max 9), unit deals +X × 5 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by X × 3 (excluding area-of-effect Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5), foe cannot make a follow-up attack, and restores 7 HP to unit when unit deals damage to foe during combat. |