Might
16
Range
1
Меч с силой 16 и дальностью 1. Если Atk героя выше Atk противника, каждая атака
героя даёт Special cooldown charge +1. Эффектная ковка добавляет Atk/Spd +4 в бою,
если рядом в пределах 2 клеток есть летающий или пеший союзник. Есть атрибутные
ковки Atk, Spd, Def и Res.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 16 | If unit’s Atk > foe’s Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) |
| Atk | 16 | If unit’s Atk > foe’s Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) |
| Def | 16 | If unit’s Atk > foe’s Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) |
| Res | 16 | If unit’s Atk > foe’s Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) |
| Effect | 16 | If unit’s Atk > foe’s Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat. |
| Spd | 16 | If unit’s Atk > foe’s Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) |