Might
14
Range
1
Звериное оружие с силой 14 и дальностью 1. Даёт Spd +3. Союзникам в 3 рядах
или 3 столбцах от героя даёт Atk/Spd +5 в бою, а имеющим Special ещё и ускоряет
отсчёт и включает Potent Follow. Если герой превращён или в начале боя его HP от 25%,
он усиливается по числу союзников рядом (максимум 14), наносит и поглощает урон
по отсчёту своего Special и восстанавливает HP после боя. В начале хода герой
превращается, если рядом только звери и драконы или нет никого.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 14 | Grants Spd+3. For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+5 during combat, and also, if ally has a Special, grants Special cooldown count-1 before ally's first attack during combat, and also, if ally has a Special and decreasing the Spd difference necessary to make a follow-up attack by 25 would allow ally to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow X%】during combat. If unit is transformed or unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res during combat = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), and also, if unit has a Special, unit deals damage = max Special cooldown count value × 5 (excluding area-of-effect Specials), reduces damage from foe's attacks by unit's max Special cooldown count value × 3 (excluding area-of-effect Specials), and grants Special cooldown count-1 to unit before unit's first attack during combat, and also, if decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow X%】during combat. (If ally or unit cannot perform follow-up and attack twice, X = max Special cooldown count value × 40; otherwise, X = max Special cooldown count value × 20; max 100). If unit is transformed or unit's HP ≥ 25% at start of combat, restores HP by max Special cooldown count value × 3 after combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-Y on foe during combat (Y = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if Y ≥ 5, reduces damage from foe's first attack by 30% during combat. 【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). |