Might
14
Range
2
Том с силой 14 и дальностью 2. Даёт Res +3. В начале боя, если у противника 100% HP,
герой получает Atk/Spd +3. Эффектная ковка усиливает бонус до +4 и снижает
Atk/Spd/Def/Res противника на 4, отменяя штрафы героя. Есть атрибутные ковки
Atk, Spd, Def и Res.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 14 | Grants Res+3. At start of combat, if foe's HP = 100%, grants Atk/Spd+3 during combat. |
| Atk | 14 | Grants Res+3. At start of combat, if foe's HP = 100%, grants Atk/Spd+4 during combat. |
| Def | 14 | Grants Res+3. At start of combat, if foe's HP = 100%, grants Atk/Spd+4 during combat. |
| Res | 14 | Grants Res+3. At start of combat, if foe's HP = 100%, grants Atk/Spd+4 during combat. |
| Effect | 14 | Grants Res+3. At start of combat, if foe's HP = 100%, grants Atk/Spd+4 during combat. At start of combat, if foe's HP = 100%, inflicts Atk/Spd/Def/Res-4 on foe and neutralizes unit's penalties during combat. |
| Spd | 14 | Grants Res+3. At start of combat, if foe's HP = 100%, grants Atk/Spd+4 during combat. |