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Golden Naginata

ツバキの金薙刀

Might
16
Range
1

Копьё с силой 16 и дальностью 1. Ускоряет срабатывание Special (отсчёт −1). Если
Atk противника выше Atk героя на 3 или больше, герой получает Atk/Spd/Def/Res +3
в бою. Эффектная ковка при HP от 70% добавляет 7 урона. Есть атрибутные ковки
Atk, Spd, Def и Res.

Формы и ковки

Ковка Might Эффект
— 16 Accelerates Special trigger (cooldown count-1). At start of combat, if foe's Atk ≥ unit's Atk+3, grants Atk/Spd/Def/Res+3 during combat.
Atk 16 Accelerates Special trigger (cooldown count-1). At start of combat, if foe's Atk ≥ unit's Atk+3, grants Atk/Spd/Def/Res+3 during combat.
Def 16 Accelerates Special trigger (cooldown count-1). At start of combat, if foe's Atk ≥ unit's Atk+3, grants Atk/Spd/Def/Res+3 during combat.
Res 16 Accelerates Special trigger (cooldown count-1). At start of combat, if foe's Atk ≥ unit's Atk+3, grants Atk/Spd/Def/Res+3 during combat.
Effect 16 Accelerates Special trigger (cooldown count-1). At start of combat, if foe's Atk ≥ unit's Atk+3, grants Atk/Spd/Def/Res+3 during combat. At the start of combat, if unit's HP ≥ 70%, deals +7 damage.
Spd 16 Accelerates Special trigger (cooldown count-1). At start of combat, if foe's Atk ≥ unit's Atk+3, grants Atk/Spd/Def/Res+3 during combat.