Might
14
Range
2
Том с силой 14 и дальностью 2. Ускоряет срабатывание Special (отсчёт −1). Если герой
начинает бой или у противника HP от 75%, он усиливает все характеристики по числу
противников в 3 рядах или 3 столбцах (максимум 14), наносит урон в размере 20% Spd
и вдвое ослабляет защитные навыки противника. Если бой начинает герой, он снижает
урон от первой атаки противника на 70% и получает ещё одно действие после боя
(раз в 2 хода).
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 14 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of foes within 3 rows or 3 columns centered on unit × 3 (max 14; treated as 14 starting in unit's second combat in player phase and enemy phase), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). If unit initiates combat, reduces damage from foe's first attack during combat by 70% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, grants another action to unit after combat and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action. (Will not trigger again for 2 turns after triggering.) |