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Goodie Boot+

冬祭のブーツ+

Might
12
Range
2

Кинжал с силой 12 и дальностью 2. В бою усиливает Def/Res героя на 2 за каждого
союзника в пределах 2 клеток (максимум +6). После боя, если герой атаковал, снижает
Def/Res на 7 у цели и противников в пределах 2 клеток от неё. Есть атрибутные ковки
Atk, Spd, Def и Res.

Формы и ковки

Ковка Might Эффект
— 12 During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Atk 12 During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Def 12 During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Res 12 During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Spd 12 During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.