Might
16
Range
1
Копьё с силой 16 и дальностью 1. Позволяет контратаковать независимо от дальности
противника. Эффектная ковка, если бой начинает противник или у него 100% HP, даёт
Atk/Spd/Def/Res +4 и восстанавливает 7 HP при нанесении урона. Есть атрибутные ковки
Atk, Spd, Def и Res.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 16 | Unit can counterattack regardless of foe's range. |
| Atk | 16 | Unit can counterattack regardless of foe's range. |
| Def | 16 | Unit can counterattack regardless of foe's range. |
| Res | 16 | Unit can counterattack regardless of foe's range. |
| Effect | 16 | Unit can counterattack regardless of foe's range. If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) |
| Spd | 16 | Unit can counterattack regardless of foe's range. |