Might
14
Range
2
Том с силой 14 и дальностью 2. Ускоряет срабатывание Special (отсчёт −1), эффективен
против летающих. Если герой начинает бой или рядом в пределах 2 клеток есть союзник,
он получает Atk/Spd/Def/Res +5 и отменяет бонусы противника. Эффектная ковка
добавляет урон в размере 20% Spd, в начале хода снижает Spd/Res на 7 и накладывает
Sabotage на ближайших противников и ускоряет Special на 2 до первой повторной
атаки. Есть атрибутные ковки Atk, Spd, Def и Res.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 14 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
| Atk | 14 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.), and deals damage = 20% of unit's Spd during combat (excluding area-of effect Specials). |
| Def | 14 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.), and deals damage = 20% of unit's Spd during combat (excluding area-of effect Specials). |
| Res | 14 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.), and deals damage = 20% of unit's Spd during combat (excluding area-of effect Specials). |
| Effect | 14 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.), and deals damage = 20% of unit's Spd during combat (excluding area-of effect Specials). At start of turn, if unit's HP ≥ 25%, inflicts Spd/Res-7 and【Sabotage】on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 10% of unit's Spd at start of combat + 5 and grants Special cooldown count-2 to unit before unit's first follow-up attack during combat. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. |
| Spd | 14 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.), and deals damage = 20% of unit's Spd during combat (excluding area-of effect Specials). |