🚧 Сайт в разработке — по вопросам неточностей и предложений пишите в Telegram: @greatmedivack

Grappler's Axe

格闘王の斧

Might
11
Range
1

Топор с силой 11 и дальностью 1. Герой атакует дважды, даже если бой начинает
противник, получает Atk/Spd/Def/Res +5, отменяет бонусы противника к Atk/Def
и наносит +20 урона. Эффектная ковка даёт то же Atk/Spd/Def/Res +5 и повторную
атаку союзникам в 3 рядах или 3 столбцах, снижает получаемый урон на 15
и восстанавливает 7 HP при нанесении урона. Есть атрибутные ковки Atk, Spd, Def и Res.

Формы и ковки

Ковка Might Эффект
— 11 Unit attacks twice (even if foe initiates combat, unit attacks twice). Grants Atk/Spd/Def/Res+5 to unit, neutralizes foe's bonuses to Atk/Def, and unit deals +20 damage during combat (excluding area-of-effect Specials).
Atk 11 Unit attacks twice (even if foe initiates combat, unit attacks twice). Grants Atk/Spd/Def/Res+5 to unit, neutralizes foe's bonuses to Atk/Def, and unit deals +20 damage during combat (excluding area-of-effect Specials).
Def 11 Unit attacks twice (even if foe initiates combat, unit attacks twice). Grants Atk/Spd/Def/Res+5 to unit, neutralizes foe's bonuses to Atk/Def, and unit deals +20 damage during combat (excluding area-of-effect Specials).
Res 11 Unit attacks twice (even if foe initiates combat, unit attacks twice). Grants Atk/Spd/Def/Res+5 to unit, neutralizes foe's bonuses to Atk/Def, and unit deals +20 damage during combat (excluding area-of-effect Specials).
Effect 11 Unit attacks twice (even if foe initiates combat, unit attacks twice). Grants Atk/Spd/Def/Res+5 to unit, neutralizes foe's bonuses to Atk/Def, and unit deals +20 damage during combat (excluding area-of-effect Specials). For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5, makes a guaranteed follow-up attack, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit or ally during combat. Reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit.
Spd 11 Unit attacks twice (even if foe initiates combat, unit attacks twice). Grants Atk/Spd/Def/Res+5 to unit, neutralizes foe's bonuses to Atk/Def, and unit deals +20 damage during combat (excluding area-of-effect Specials).