Might
16
Range
1
Меч с силой 16 и дальностью 1. Ускоряет срабатывание Special (отсчёт −1). В начале
хода даёт герою и союзникам в 3 рядах или 3 столбцах Great Talent +2 к Atk/Def/Res,
а после боя, если герой атаковал, ещё +4. Герой получает Atk/Spd/Def/Res +15,
отменяет бонусы противника к Atk/Def, наносит +25 урона, снижает урон от атак
и Special противника на 15 и ускоряет Special на 2 до первой повторной атаки.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 16 | Accelerates Special trigger (cooldown count-1). At start of turn, grants Atk/Def/Res 【Great Talent】+2 to unit and allies within 3 rows or 3 columns centered on unit. After combat, if unit attacked, grants Atk/Def/Res【Great Talent】+4 to unit and allies within 3 rows or 3 columns centered on unit. Grants Atk/Spd/Def/Res+15 to unit, neutralizes foe's bonuses to Atk/Def, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before unit's first follow-up attack during combat. (This skill grants max of【Great Talent】+20 for unit and 【Great Talent】+10 for allies.) 【Great Talent】 Adds value of Great Talent (+X) to specified stats (until end of battle; max value of X is determined by the stat reaching the limit of 99, each stat calculated separately and cannot exceed max value for each skill; stat increases are not treated as Bonus effects). |