Might
12
Range
2
Том с силой 12 и дальностью 2. Если бой начинает противник с луком, кинжалом, магией
или посохом, герой получает Def/Res +6 в бою. Есть атрибутные ковки Atk, Spd, Def и Res.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 12 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. |
| Atk | 12 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. |
| Def | 12 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. |
| Res | 12 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. |
| Spd | 12 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. |