🚧 Сайт в разработке — по вопросам неточностей и предложений пишите в Telegram: @greatmedivack

Hades

ハデスΩ

Black_magic Fire Emblem Heroes
Might
14
Range
2

Том с силой 14 и дальностью 2. Ускоряет срабатывание Special (отсчёт −1). Если герой
начинает бой, он получает Atk/Spd +4, а при готовом Special ещё Atk +6. Эффектная ковка
добавляет: если герой начинает бой или дальность противника 2, он получает Atk/Spd +5,
наносит урон, равный 20% его Spd, нейтрализует бонусы противника к Spd/Res и перед первой
атакой уменьшает отсчёт Special на 1. Атрибутные ковки Atk, Spd, Def и Res усиливают
базовый эффект: Atk/Spd +5 и нейтрализация штрафов к Atk/Spd, а при отсчёте Special не
больше 2 ещё Atk/Spd +7.

Формы и ковки

Ковка Might Эффект
— 14 Accelerates Special trigger (cooldown count-1). If unit initiates combat, grants Atk/Spd+4 during combat, and if unit's Special is ready, grants an additional Atk+6 during combat.
Atk 14 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat, and also, if unit is equipped with a Special and unit's Special cooldown count ≤ 2 at start of combat, grants an additional Atk/Spd+7 to unit during combat.
Def 14 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat, and also, if unit is equipped with a Special and unit's Special cooldown count ≤ 2 at start of combat, grants an additional Atk/Spd+7 to unit during combat.
Res 14 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat, and also, if unit is equipped with a Special and unit's Special cooldown count ≤ 2 at start of combat, grants an additional Atk/Spd+7 to unit during combat.
Effect 14 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat, and also, if unit is equipped with a Special and unit's Special cooldown count ≤ 2 at start of combat, grants an additional Atk/Spd+7 to unit during combat. If unit initiates combat or foe's Range = 2, grants Atk/Spd+5 to unit, unit deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat, and also, if unit's attack can trigger unit's Special, grants Special cooldown count-1 to unit before unit's first attack during combat.
Spd 14 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat, and also, if unit is equipped with a Special and unit's Special cooldown count ≤ 2 at start of combat, grants an additional Atk/Spd+7 to unit during combat.

Также появляется в