Might
16
Range
1
Копьё с силой 16 и дальностью 1. В начале боя при HP героя от 25% снижает Atk/Def
противника на 5 и лишает его повторной атаки. Эффектная ковка добавляет: если бой
начинает противник или у него не меньше 75% HP, Atk/Def противника снижаются на 5, а его
Atk — ещё на процент от его Atk: 10 плюс 5 за каждую базовую характеристику героя
(HP/Atk/Spd/Def/Res), превосходящую характеристику противника. Есть атрибутные ковки
Atk, Spd, Def и Res.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 16 | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe during combat and foe cannot make a follow-up attack. |
| Atk | 16 | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe during combat and foe cannot make a follow-up attack. |
| Def | 16 | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe during combat and foe cannot make a follow-up attack. |
| Res | 16 | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe during combat and foe cannot make a follow-up attack. |
| Effect | 16 | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe during combat and foe cannot make a follow-up attack. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-5 on foe during combat and reduces foe's Atk during combat by X% of foe's Atk at start of combat (X = number of unit's base HP/Atk/Spd/Def/Res stats that are greater than foe's stats at start of combat × 5, + 10). |
| Spd | 16 | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe during combat and foe cannot make a follow-up attack. |