🚧 Сайт в разработке — по вопросам неточностей и предложений пишите в Telegram: @greatmedivack

Helping Dagger+

合力の暗器+

Might
12
Range
2

Кинжал с силой 12 и дальностью 2. В начале боя при HP героя от 25% он получает Atk/Spd +5
и ещё Atk/Spd +X × 5 (X — число союзников с Atk от 55 и с Spd от 40 в трёх рядах или
колонках от героя, максимум 3), а накопление Special ускоряется на 1 за атаку. После боя
накладывает Def/Res -7 на цель и противников в пределах 2 клеток от неё. Есть атрибутные
ковки Atk, Spd, Def и Res.

Формы и ковки

Ковка Might Эффект
— 12 At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit, grants Atk/Spd+X × 5 to unit (X = the number of allies with Atk ≥ 55 within 3 rows or 3 columns centered on unit + the number of allies with Spd ≥ 40 in the same area; max 3), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Atk 12 At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit, grants Atk/Spd+X × 5 to unit (X = the number of allies with Atk ≥ 55 within 3 rows or 3 columns centered on unit + the number of allies with Spd ≥ 40 in the same area; max 3), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Def 12 At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit, grants Atk/Spd+X × 5 to unit (X = the number of allies with Atk ≥ 55 within 3 rows or 3 columns centered on unit + the number of allies with Spd ≥ 40 in the same area; max 3), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Res 12 At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit, grants Atk/Spd+X × 5 to unit (X = the number of allies with Atk ≥ 55 within 3 rows or 3 columns centered on unit + the number of allies with Spd ≥ 40 in the same area; max 3), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Spd 12 At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit, grants Atk/Spd+X × 5 to unit (X = the number of allies with Atk ≥ 55 within 3 rows or 3 columns centered on unit + the number of allies with Spd ≥ 40 in the same area; max 3), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.