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Hermit's Tome

山の隠者の書

Might
14
Range
2

Том с силой 14 и дальностью 2. Эффективен против конницы. Если противник использует
лук, кинжал, магию или посох, нейтрализует его бонусы в бою. Эффектная ковка добавляет
Atk/Spd/Def/Res за каждого соседнего союзника ×2. Есть атрибутные ковки Atk, Spd,
Def и Res.

Формы и ковки

Ковка Might Эффект
— 14 Effective against cavalry foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
Atk 14 Effective against cavalry foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
Def 14 Effective against cavalry foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
Res 14 Effective against cavalry foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
Effect 14 Effective against cavalry foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2.
Spd 14 Effective against cavalry foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.