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Hikami

氷神刀

Might
16
Range
1

Меч с силой 16 и дальностью 1. Даёт Spd +3. В начале хода снижает Atk/Spd/Def/Res на 4
у ближайших противников в пределах 4 клеток. Эффектная ковка добавляет: если герой
начинает бой или в пределах 2 клеток от союзника, Atk/Spd/Def противника снижаются
на 4, а Atk героя растёт на сумму штрафов противника. Атрибутные ковки Atk, Spd, Def
и Res усиливают штраф в начале хода до -6 и добавляют Atk/Spd/Def -4 противнику в начале
боя при HP героя от 25%.

Формы и ковки

Ковка Might Эффект
— 16 Grants Spd+3. At start of turn, inflicts Atk/Spd/Def/Res-4 on nearest foes within 4 spaces through their next actions.
Atk 16 Grants Spd+3. At start of turn, inflicts Atk/Spd/Def/Res-6 on nearest foes within 4 spaces of unit through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def-4 on foe during combat.
Def 16 Grants Spd+3. At start of turn, inflicts Atk/Spd/Def/Res-6 on nearest foes within 4 spaces of unit through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def-4 on foe during combat.
Res 16 Grants Spd+3. At start of turn, inflicts Atk/Spd/Def/Res-6 on nearest foes within 4 spaces of unit through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def-4 on foe during combat.
Effect 16 Grants Spd+3. At start of turn, inflicts Atk/Spd/Def/Res-6 on nearest foes within 4 spaces of unit through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def-4 on foe during combat. If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def-4 on foe during combat and grants bonus to unit's Atk = total penalties on foe.
Spd 16 Grants Spd+3. At start of turn, inflicts Atk/Spd/Def/Res-6 on nearest foes within 4 spaces of unit through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def-4 on foe during combat.