Might
16
Range
1
Копьё с силой 16 и дальностью 1. Если рядом в пределах 2 клеток есть летающий или
пехотный союзник, герой получает Atk/Spd +4 в бою. Эффектная ковка позволяет пехотным
и летающим союзникам в пределах 2 клеток встать на клетку рядом с героем. Есть
атрибутные ковки Atk, Def и Res.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 16 | If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat. |
| Atk | 16 | If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat. |
| Def | 16 | If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat. |
| Res | 16 | If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat. |
| Effect | 16 | If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat. Infantry and flying allies within 2 spaces can move to a space adjacent to unit. |
| Spd | 16 | If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat. |