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Holy Yewfelle

聖弓イチイバル

Might
14
Range
2

Лук с силой 14 и дальностью 2. Ускоряет срабатывание Special (отсчёт −1), эффективен
против летающих. Если герой начинает бой или у противника не меньше 75% HP, он получает
Atk/Spd +6, нейтрализует штрафы к Atk/Spd и эффекты, замедляющие его Special. Атрибутные
ковки Atk, Spd, Def и Res дополнительно отключают навыки всех остальных противников.
Эффектная ковка добавляет Atk/Spd +5 и бонус к Atk/Spd, равный 15% Spd, нейтрализует
бонусы противника к Spd/Def и вдвое уменьшает процент снижения урона от его навыков
(кроме Special).

Формы и ковки

Ковка Might Эффект
— 14 Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+6 to unit during combat and neutralizes penalties to unit's Atk/Spd and effects that inflict "Special cooldown charge -X" on unit during combat.
Atk 14 Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+6 to unit, neutralizes unit's penalties to Atk/Spd, neutralizes effects that inflict "Special cooldown charge -X" on unit, and disables skills of all foes excluding foe in combat during combat.
Def 14 Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+6 to unit, neutralizes unit's penalties to Atk/Spd, neutralizes effects that inflict "Special cooldown charge -X" on unit, and disables skills of all foes excluding foe in combat during combat.
Res 14 Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+6 to unit, neutralizes unit's penalties to Atk/Spd, neutralizes effects that inflict "Special cooldown charge -X" on unit, and disables skills of all foes excluding foe in combat during combat.
Effect 14 Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+6 to unit, neutralizes unit's penalties to Atk/Spd, neutralizes effects that inflict "Special cooldown charge -X" on unit, and disables skills of all foes excluding foe in combat during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit, grants bonus to unit's Atk/Spd = 15% of unit's Spd at start of combat, neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).
Spd 14 Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+6 to unit, neutralizes unit's penalties to Atk/Spd, neutralizes effects that inflict "Special cooldown charge -X" on unit, and disables skills of all foes excluding foe in combat during combat.