Might
14
Range
2
Кинжал с силой 14 и дальностью 2. Открывает Canto (2), ускоряет срабатывание Special,
в начале хода даёт +1 клетку движения, а при HP противника от 50% — Atk/Spd +6. После
боя накладывает Def/Res -7 на цель и противников в пределах 2 клеток от неё. Атрибутные
ковки Atk, Spd, Def и Res дают Atk/Spd +6, Def/Res +5 и урон 20% Spd. Эффектная ковка
добавляет союзникам в трёх рядах или колонках Atk/Spd +5 и отсчёт Special −1, а герою
бонусы по числу таких союзников и снижение урона на 7.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 14 | Enables【Canto (2)】. Accelerates Special trigger (cooldown count-1). At start of turn, unit can move 1 extra space. (That turn only. Does not stack.) At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+6 to unit during combat. Effect:【Dagger 7】 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
| Atk | 14 | Enables【Canto (2)】. Accelerates Special trigger (cooldown count-1). At start of turn, unit can move 1 extra space. (That turn only. Does not stack.) If unit initiates combat or foe's HP ≥ 50% at start of combat, grants Atk/Spd+6 and Def/Res+5, and deals damage = 20% of unit's Spd (excluding area-of-effect Specials). Effect:【Dagger 7】 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Once per turn. Only highest value applied. Does not stack.) 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
| Def | 14 | Enables【Canto (2)】. Accelerates Special trigger (cooldown count-1). At start of turn, unit can move 1 extra space. (That turn only. Does not stack.) If unit initiates combat or foe's HP ≥ 50% at start of combat, grants Atk/Spd+6 and Def/Res+5, and deals damage = 20% of unit's Spd (excluding area-of-effect Specials). Effect:【Dagger 7】 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Once per turn. Only highest value applied. Does not stack.) 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
| Res | 14 | Enables【Canto (2)】. Accelerates Special trigger (cooldown count-1). At start of turn, unit can move 1 extra space. (That turn only. Does not stack.) If unit initiates combat or foe's HP ≥ 50% at start of combat, grants Atk/Spd+6 and Def/Res+5, and deals damage = 20% of unit's Spd (excluding area-of-effect Specials). Effect:【Dagger 7】 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Once per turn. Only highest value applied. Does not stack.) 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
| Effect | 14 | Enables【Canto (2)】. Accelerates Special trigger (cooldown count-1). At start of turn, unit can move 1 extra space. (That turn only. Does not stack.) If unit initiates combat or foe's HP ≥ 50% at start of combat, grants Atk/Spd+6 and Def/Res+5, and deals damage = 20% of unit's Spd (excluding area-of-effect Specials). Effect:【Dagger 7】 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Once per turn. Only highest value applied. Does not stack.) 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+5 and Special cooldown count-1 to ally before ally's first attack during combat, and also, if ally initiates combat and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). If unit initiates combat or foe's HP ≥ 50% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 2, + 5 (max 11), neutralizes foe's bonuses to Spd/Def, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and grants Special cooldown count-1 to unit before unit's first attack during combat, and also, if unit initiates combat and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). |
| Spd | 14 | Enables【Canto (2)】. Accelerates Special trigger (cooldown count-1). At start of turn, unit can move 1 extra space. (That turn only. Does not stack.) If unit initiates combat or foe's HP ≥ 50% at start of combat, grants Atk/Spd+6 and Def/Res+5, and deals damage = 20% of unit's Spd (excluding area-of-effect Specials). Effect:【Dagger 7】 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Once per turn. Only highest value applied. Does not stack.) 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |