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Horn of Harvest

開かれし祭の角

Might
14
Range
1

Звериное оружие с силой 14 и дальностью 1. Ускоряет срабатывание Special (отсчёт −1).
Противники с дальностью 1 не проходят через клетки рядом с героем, с дальностью 2 — через
клетки в пределах 2 клеток от него. Союзникам в пределах 2 клеток восстанавливает HP
в начале их боя (до 40% максимума) и вдвое ослабляет Deep Wounds. Если бой начал
противник или у него не меньше 75% HP, снижает его Atk/Def на 6 плюс по 3 за каждого
союзника в пределах 3 клеток (максимум 15). После превращения герой получает Atk +2
и +7 урона при срабатывании Special.

Формы и ковки

Ковка Might Эффект
— 14 Accelerates Special trigger (cooldown count-1). Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). For allies within 2 spaces of unit, restores X HP to those allies as their combat begins (triggers after effects that deal damage as combat begins), and reduces the effect of【Deep Wounds】by 50% during combat. (If target's Def > foe's Def, X = 20% of target's max HP + difference between stats × 4; otherwise, X = 20% of target's max HP; max 40% of target's max HP + damage dealt to unit as combat begins; only highest value applied; does not stack.) If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts penalty on foe's Atk/Def during combat = 6 + number of allies within 3 spaces of unit × 3 (max 15), reduces the effect of【Deep Wounds】by 50% during combat, deals damage = 20% of unit's Def (including when dealing damage with a Special triggered before combat), reduces damage from foe's attacks by 20% of unit's Def (including when taking damage with a Special triggered before combat), and restores X HP to unit as unit's combat begins (triggers after effects that deal damage as combat begins). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. 【Deep Wounds】 Unit's HP cannot be healed through its next action.